7.6 MAXIMUM TEAM SKILL LEVEL (10-BALL RULE) | |
In Standard Limit leagues and Modified Limit leagues the total skill level of all shooters fielded on league night for each team cannot exceed the maximum team skill level set forth by NAPA and it's local league operator. Any matches commenced that violate the team skill level limit will not be sanctioned and a forfeit shall be awarded to the team that has not gone over the team skill level limit. If both teams have gone over the team skill level limit then it will be a forfeit for both teams with no points being awarded. In Standard Limit leagues, the team skill level limits are as follows:
In Modified Limit leagues, the team skill level limits are set at the beginning of the session by the local league operator: The maximum liability a shooter can have against his team’s total skill level on league night is 110 points. For example, if a shooter, who has a skill level of 125, is fielded to play for his team, only 110 points will count towards his team’s total skill level. At the beginning of a session your local league operator has the option to enforce the 110 rule on the division. If the 110 rule is enforced then the maximum liability a shooter can have against his team’s total skill level on league night is 110 points. For example, if a shooter, who has a skill level of 125, is fielded to play for his team, only 110 points will count towards his team’s total skill level. Lagger's Choice leagues are always No Limit leagues and team skill level limits do not apply. | |