1.5 THE LAG, RACKING, ORDER OF BREAK (10-BALL RULE)

THE LAG

A lag must be performed in order to determine to breaks first in a match between two players. Winner of the lag must break. Coin flipping instead of lagging is not allowed at anytime. 

To perform the lag, both shooters are to simultaneously shoot a ball from behind the head string to the foot cushion and back toward the head cushion. The shooter's ball that comes to rest closest to the head cushion is the winner of the lag. It does not matter if a shooter's ball touches a side rail or the head cushion; the ball closest to the head cushion wins the lag.

  1. If a shooter, during their lag, knocks their ball into any pocket or off of the table it is a loss of the lag.
  2. If both shooters knock their balls into a pocket then both shooters are to re-lag.
  3. If, during the lag, both shooter's balls make contact with one another both shooters are to re-lag.
  4. If, during the lag, one of the shooter's balls travels passed the head cushion, and resides inside the jaws of one of the pockets closest to the head cushion without falling into the pocket, both shooters are to re-lag.
  5. If, during the lag, a shooter's ball makes contact with any foreign object such as a stick, human being, or rack it is a loss of the lag.
  6. Lagging simultaneously is required. If, during the lag, a shooter fails to perform the lag before the other shooter's lagged ball reaches the far rail, it is a loss of the lag for the shooter who delayed their lag. 

WHO RACKS THE BALLS?
In a NAPA standard racking league the loser of the lag always racks the balls.  Loser of each game must also rack the balls.

In a Rack Your Own league the winner of the lag and the winner of each game must rack their own balls.

ORDER OF THE BREAK
The winner of each game must break in the next game.