PAPER SCORING
If scoring is being kept on paper a shooter can only play in one match per day, per game format. Multiple matches are not allowed on paper, unless it is a playoff match.
NAPA PLAY SCORING
If scoring is being kept in NAPA Play, there is no limit to the number of matches a shooter can play a day, as long as all NAPA Team rules are being followed.
TEAM LEAGUE: REGULAR LEAGUE: NUMBER OF MATCHES
If your local NAPA League Operator chooses to have your league setup as a REGULAR TEAM league a shooter can only play one match for their team on league night.
TEAM LEAGUE: FORFEIT SAVIORS AND MULTIPLE TEAM PLAYS [OPTIONAL]
If your local NAPA League Operator chooses to have your league setup as a FORFEIT SAVIOR team league then players are allowed to play MORE than once for their team on league night. The following rules apply:
- FORFEIT SAVIOR rule may be used as often as necessary as long as one team member is present.
- FORFEIT SAVIOR can not be purposely used to prevent a team from going over the Maximum Team Skill Level Limit.
- A player may play as the FORFEIT SAVIOR as often as necessary for their team.
- Scoring must be kept in NAPA Play and not paper, unless it is a playoff match.
- A player can only play more than once if the team is unable to field another team player, is facing a possible forfeit, and no other team player is present.
- The FORFEIT SAVIOR can not be invoked until all available players have played or are playing their matches.
- Once the player is chosen, the matchup can be setup in NAPA Play and the match can proceed.
- In order to use a FORFEIT SAVIOR the team captain facing the forfeit must announce to the opposing team captain that he or she will be required to use a FORFEIT SAVIOR in order to prevent the forfeits. The opposing team captain, NOT the captain facing the forfeit, must pick a player from the team facing the forfeits to play twice.
In NAPA Play each player who has already played their first match will have a [1] next to their name in the Enter A Matchup screen, letting you know that they have already played one match and are eligible to play a second match, if needed.
The following must be true:
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The team player must be present.
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The player must fall under the maximum team skill level limit (if it is a limit league).
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The player must be on the team's roster that is facing the possible forfeit, not some unknown individual.
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If there is not a player present that can keep your team under the team skill level limit then a forfeit is required.
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At the league operators discretion a player can not be picked as the FORFEIT SAVIOR if that player had to leave the venue due to emergency, medical, health, age, family care or occupation.
FORFEIT SAVIOR POINTS
The points accumulated on a forfeit savior match are applied to the team's total points that the forfiet savior player is representing and not the players individual points in Flex Point. All forfeit savior matches are ignored by Flex Point. The reason for this is not ALL players in a session have the ability or the opportunity to play a Forfeit Savior match and therefore creating an unbalanced number of matches each player gets the opportunity to play during the session. Players who get the opportunity to play a Forfeit Savior match have an advantage of players who do not. Allowing Forfeit Savior matches to be applied to Flex Point would simply be unfair to all players in a session.
FORFEIT SAVIORS SCENARIO
TEAM A is short a player
TEAM B has option to pick the Forfeit Savior
Scenario #1:
To use a FORFEIT SAVIOR the team captain facing the forfeit (Team A) must announce to the opposing team captain (Team B) that he or she will be required to use a FORFEIT SAVIOR in order to prevent the forfeits. The Team B captain has first option to pick a player from Team A to play twice. Failing to exercise that option, Team A captain will choose the player to play twice.
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